The interruption of audio playback when launching a social media application stems from a combination of operating system resource management and application design choices. Mobile operating systems are engineered to efficiently allocate system resources, including audio output. When multiple applications request access to the audio output simultaneously, a prioritization or conflict resolution mechanism is invoked.
This behavior is prevalent due to several factors. Firstly, many social media applications incorporate autoplay video features that initiate audio streams upon opening or navigating within the app. Secondly, operating systems often grant priority to newly opened applications or those perceived as requiring immediate user attention. The historical context involves evolving operating system capabilities to handle multiple concurrent audio streams, leading to differing prioritization methods across platforms and application versions.